The basic idea is to find the intersection of a line and a plane, virtual or otherwise. So doing some bookkeeping may help you later, so store relevant info in a notes layer. Keep in mind that you may need to deduce the height of objects later. Start by constructing your isometric scene. Mainly because you can share the construction line. I will begin by describing directional shadows, because they are slightly simpler (or faster) to construct than point lights. Image 1: Directional shadows made in illustrator. * A 1 kilometer wide object (two of the largest oil tankers end to end) would have 0.004 degree angle deviation form parallel between edges of the shadow if you would model the sun as a point light. The example image you show is displaying a directional shadow. These are quite idealized models, there are others, but should be sufficient for your needs. Point light sources, lights that are closer and thus have a central source. They cast shadows that are parallel to each other*. Not all that different from drawing (or constructing) the original orthographic or perspective images in the first place.īefore we begin lets define two different shadow models:ĭirectional lights, are light sources that are very far away, like the Sun (about 150 million kilometers away). All you need is to do is to systematically find intersections of lines. Doing accurate shadows is quite easy, albeit a bit tedious.
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